Zombie beholder stats 5e8/30/2023 ![]() ![]() ![]() The dead flesh is a Large object with AC 10, 25 hit points, and immunity to poison and psychic damage. They made their save, but in every case they would have been killed instantly. I used a Zombie Beholder against a Level 5 Party, and I rolled the Dis Ray 3 times. The creature can be freed if the dead flesh is destroyed. You could lower the DC of his rays or reduce the damage. The target must succeed on a DC 16 Strength saving throw or take 16 (3d10) 3d10 bludgeoning damage, and if the target is a Large or smaller creature, it becomes entombed in dead flesh.Ī creature entombed in the dead flesh is restrained, has total cover against attacks and other effects outside the dead flesh, and takes 10 (3d6) 3d6 necrotic damage at the start of each of its turns. ![]() The zombie flings a detached clump of corpses at a creature it can see within 30 feet of it. Hit: 18 (3d8 + 5) 3d8+5 bludgeoning damage.įlesh Entomb (Recharge 5–6). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. The zombie flings a detached clump of corpses at a creature it can see within 30 feet of it. The zombie doesn't require air, food, drink, or sleep. On a success, the zombie drops to 1 hit point instead. Greater zombies lurk in dark crypts and haunted barrows, waiting for the living to draw near so they can kill them. A zombie with the Great Undead template applied to it. To do so, the zombie must see the attacker and be wielding a melee weapon. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. The zombie adds 2 to its AC against one melee attack that would hit it. Any creature that starts its turn within 10 feet of the zombie must succeed on a DC 14 Constitution saving throw or take 9 (2d8) poison damage and be poisoned until the start of the creature's next turn. ![]()
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